AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in Europe: Q4 2021
Explore the performance of the top 5 slime games on Android in Europe during Q4 2021, with data on downloads, revenue, and active users.
In the fourth quarter of 2021, the top slime games on Android in Europe exhibited varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular apps.
Super Slime Simulator: DIY Art experienced fluctuations in weekly downloads, starting strong with 75.7K in late September and peaking at 103.7K in the week of October 25th. The app's weekly active users followed a similar trend, increasing from 439.9K to a peak of 510.8K in early November before settling at 453.7K by the end of December. Weekly revenue showed a peak of $276 in the first week of November and remained relatively stable around $163-$207 towards the year's end.
Slime Simulator Time: 3D ASMR saw a decline in weekly downloads from 39.2K in early October to 17K in mid-December, with a slight rebound to 23.6K by the end of the year. Active users decreased from 155.7K in late September to 112.6K by the end of December.
Slime ASMR Simulator DIY Slime had a stable performance in weekly downloads, maintaining around 16K to 20K throughout the quarter, with active users ranging from 16.7K to 19.1K.
Goo: ASMR Slime Simulator experienced a significant drop in weekly downloads from 45.9K in late September to just over 500 by the end of December. Active users followed a similar trend, dropping from 69.9K to 9.4K. Weekly revenue also declined from $1.67K to around $775 towards the end of the year.
Slime Games for Teens had a notable increase in weekly downloads, starting at 1.5K in late September and peaking at 7.6K in early December. Active users increased from 15.7K to 22.7K over the quarter. Revenue showed a modest increase, peaking at $38 in mid-December.
For more detailed insights and data, visit Sensor Tower.